qwerty741's game Reviews on Newgrounds (2024)

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Tankmas ADVENTure 2021

found a bug with the jukebox. if you pick the "silence" track, then go back during the animation of the disk being insterted, the game freezes. tried the other tracks but it only happens with this one

for the yeti game, sometimes some cones completely overlap other cones (to the point that they look as if they didn't appear at all), so you have no way to clear the level because you end up collecting them out of order (or you can't even tell if they exist in the first place);
also the game freezes if you press z to restart too quickly after being prompted

btw is there a guide on how to unlock all costumes? i'm pretty sure i logged in every day but i'm still missing 4 costumes from the 2020 submission and an additional 3 costumes from the 2021 submission
(i believe i missed the 1st day both years, so it's possible 2 of those are accounted for. not sure about the other 5)

GeoKureliresponds:

4 costumes are restricted to certain players

Phonometrologistresponds:

The "bug" you found is intentional. “Without music game would be a mistake.” -some German guy that people like to misquote.

Tengoku 2: 古霊境 〜 Immemorial Spirit Border

i love touhou but i still suck at it. i barely managed to get on the last stage on easy using all continues and still lost, but that's just part of the course.

heads up that there's issues with the bomb mechanics:
for one, you can't bomb while in focus (could be an issue with keyboard not registering focus, shoot and bomb all at the same time, idk)

also i think you aren't immediately invincible when bombing, or it could just be me being bad at timing, but it's worth checking out

Dogtopiusresponds:

I think that's a keyboard issue since I can do it fine on my end. I will also buff the bomb invulnerability too, since it seems that right now it is not enough. Thanks for playing!

The Upstairs Neighbour Is Painting. I'm Scared

i just got baited into clicking spacebar 1000 times. good game. 9/10 because spamming spacebar is pain

Apple952responds:

Glad that you liked it! Thanks for playing!

Copycat

i think the game itself is ok, it's still more playable and responsive than some games here so that's good.

some critique:
- it's nice that the hint system is on by default, but personally i find it to be mandatory regardless. size and hue color are shades, and since the objective of the game is to get them exactly, having a number to guarantee that you got it is pretty much necessary. can't imagine getting even one point without the hint system.

- the timer is just enough to make it challenging, which is helped by the fact that you can get only one of the two counters exactly right and just scroll the other one until it goes over the correct number. basically as long as you get one of the two numbers right, you get the second one as a freebee. this is nice since having a system where it takes a second to register both correct numbers would be unfair against the timer counting down

- given the nature of the game (changing a value to be exact), there's an issue with the controls. the current ones are fine for what they need to achieve, which is change the values quickly enough. the issue comes with having to change the values by units. i kept quickly clicking back and forth because i kept changing the values by 2 instead of only 1, which is what i needed.
maybe add a separate control which lets you change each value by a single unit. maybe some control that, while it's held, lets you use the normal controls to increment/decrement only by 1? (i'm no developer so not sure how to achieve this, if possible)

anyway, not bad; though tbh the hint system alone is what saves the game from being a 0, otherwise it would probably be straight up unplayable

SplinterThePurpleresponds:

Thank you! :) I appreciate this review very much! I might try to work on these issues (especially the controls, as this is something that got me annoyed when playing the game). I think the separate control unit would be a great idea! Again, Thank you for this review.

Advanced Invasion

is there any way to automate fire for the part where you need to clear the wave of enemies? i keep mashing the spacebar but there's so much stuff on screen that it doesn't register all my inputs and it just stops shooting while mashing. not sure if it could help but adding multiple shoot buttons so there's more chance to register the inputs might work? idk

the rest of the game was cool so i have no complaints about that but i have a hard time clearing the enemy wave because mashing spacebar sometimes doesn't shoot

SwiftVectorresponds:

There's no way of doing this in v1.0.0 unfortunately, but I had the idea of putting an auto-shoot option in General settings as an accessibility option so you can hold down space to fire - this is something I want to do when I make a patch.

As far as I recall there's no extra buttons for shoot other than a mapping to Right Trigger I think for game controllers. Adding Z and X as jump and shoot buttons is something I want to do in a patch, as well as just overall rebalancing that final level.

Thanks for sharing your thoughts! 🙂

Pico's Arcade

can someone explain how you're supposed to play mina miner? i understand the rules but i barely have enough time to type a few letters before getting overrun by magma. the best i managed to do was something like 8, and that was with good rng and button mashing

edit: i guess i'm just impossibly terrible at it. i don't even know what a "speed boost" is, since by the time my brain even recognizes the first few letters showing up i'm already dead.

larrynachosresponds:

My technique is to let 4 or 5 blocks build up and the do them all quickly, her speed boost is compounded.

Occupied

that hint system is a godsend. i didn't even realize you could get interactions while sitting so i was stuck at barely over 70 for a while

Frenchie14responds:

Glad to hear it! You're one of the first to use it!

Rise to Icon Mod

i don't really understand what criteria you use to choose the various options. it feels like they assign points at random?

edit: both parts are confusing honestly.
i can't tell whether they need flagging or not because i'm not sure if i'm checking the title, missing description, if i'm to assume they're being ironic/edgy or not.
i got ace on the first part randomly by not flagging anything, so i guess i had good rng there, but it's still confusing,
second part is the same but more confusing because not sure if i have to use the same icon that's already posted (if it's there), if i need to choose based on the video playing either way, and again if it needs flagging or not

---------
made a guide for this because i spent way too many hours of trial and error figuring it out;
didn't want all that work to go to waste:
https://www.newgrounds.com/dump/item/6b849c5081bf1d7503366bc41651eeea

Little-Renaresponds:

Depends on which part, in the first part, you just need to say if it needs an icon or not (unless it needs flagging!) and in the second part, you need to decide which icon to use, or flag, and in this part you need to make sure the icon is related to the goofy animation, you want to avoid cut off text on an icon, and you don't want it to be bent out of shape.

Puzzle School

i'm glad that the loading screen at least showed the increasing numbers this time, so at the very least i can tell it's not just a black screen.

i'm not sure if i can say anything about the difficulty of the puzzles since most of them (along with the general setting) are very close to the original riddle school so i already came in half knowing how to solve them. aside from the first password puzzle (the solution of which i still consider to be a real stretch) i found them pretty straightforward.
another thing to note is that you can tell the environment is identical to the original riddle school, but not much thought was put into how those rooms should be used for the purpose of the game. as a result, the cafeteria can be entered but serves no purpose to the game since there's nothing to be done in it.

in regards to bugs (if you can call it that) some work could be done on how speech bubbles are handled. personally i'd think it would be much better if you didn't have to click directly on them to proceed. also clicking on a different interactible object will bring up its reaction even in the middle of interacting with something else (the previous interaction will be stopped midway).

unrelated to the game, but i figured i'd mention that you should paragraph your description at the very least, since i didn't even realize the link provided was a walkthrough at first because i didn't bother trying to read through the wall of text.

RubixDude10responds:

Thanks for telling me all this. I'll try to fix the bugs you mentioned in this game. I'll fix it for this game and then make sure everything works in the sequel. I'll try to be more original next time with the map design and try to give every room a purpose, well not every single room like the hallways but I'll try to add something.

AgonyOS

the maze is really difficult.
after having to restart it twice because the whole teleporting thing kept getting me lost, i decided to just hug the right wall and that worked out. still faster than trying to navigate it legitimately.

larrynachosresponds:

You could almost say it's... agony.

Thanks for the review!

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